Summary
What is actually in the audio folder.
Pointed at a directory, it answers in one pass what would otherwise mean opening files one at a time — format, encoding and the rest of the metadata, with game-audio checks layered on top.
What it is
An audio metadata reader built on the music-metadata library, with an FFprobe fallback for exotic or corrupted formats. It analyses one file or a whole directory, and can add game-audio-specific analysis to either.
What you get
- Full metadata from a single file, with game-specific analysis included by default
- Every audio file in a directory analysed, optionally recursing into subdirectories
- MP3, WAV, FLAC, OGG, M4A, AAC, WMA, AIFF, AU, WebM, Opus, APE and MP4 handled directly
- Anything else FFmpeg can read handled through the FFprobe fallback, including damaged files
- The supported format list readable from the server itself
- A standalone CLI mode running the same analysis outside an assistant, with output saved to a file
Requirements
Node with npx, or a global npm install. FFprobe only matters for formats the primary library cannot read. Runs on Windows, macOS and Linux.
