Labsco
DeveloperZo logo

MCP Audio Tweaker

โ˜… 2

from DeveloperZo

Batch audio processing and optimization using FFmpeg. Modify sample rate, bitrate, volume, channels, and apply effects.

๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅโœ“ VerifiedFreeQuick setup

โŒ labsco summary โ€” our analysis, not the vendor's

What it is โ€” An MCP server for batch audio processing and optimization using FFmpeg, exposing parameter-based edits and presets.

What you get โ€”

  • Audio ops โ€” process_audio_file adjusts sample rate, bitrate, volume, and channels, and applies effects.
  • Batch processing โ€” concurrent, queue-managed processing of many files with detailed result reporting.
  • Presets โ€” predefined configs for game audio (mobile/desktop/console), voice, music mastering, and an ElevenLabs-optimized preset.
  • Standalone CLI too โ€” e.g. mcp-audio-tweaker --standalone batch --input-dir ./raw --output-dir ./processed --preset game-audio-mobile.

Requirements โ€” Nothing account-based โ€” env only sets AUDIO_TWEAKER_LOG_LEVEL. Requires Node.js 18+ and FFmpeg installed on your PATH.

Cost snapshot โ€” Open source under MIT; free, local processing (FFmpeg) โ€” no paid service.

Setup effort โ€” npx one-liner: npm install -g mcp-audio-tweaker (or npx -y mcp-audio-tweaker) after installing FFmpeg via Chocolatey/winget/Homebrew/apt.

Our take โ€” A practical batch-audio helper, especially the game-dev and ElevenLabs presets. Caveat: it hard-depends on a working FFmpeg install on your system PATH โ€” the server does nothing without it.

Source: the project README โ€” summarized 2026-07-08.