
Unity MCP Template
โ 10from dunward
A template project demonstrating interaction between a TypeScript-based MCP server and a Unity client.
Unity MCP Template
This is a simple example project demonstrating interaction between a TypeScript-based MCP server and Unity. You can build and configure your own tools to expand and develop further.
Create more tools your own!
TODO List
- Enable Unity to send result messages to MCP
- Discussion here
Change TCP structure (currently implemented with client-server reversed due to a bug in the TypeScript SDK)Unity (Current : TCP Server, TODO : TCP Client)MCP (Current : TCP Client, TODO : TCP Server)
npm install
npm run buildQuick Start
unity-mcp-sample is a Unity example project. To minimize version-related issues and ensure compatibility with legacy versions, it does not use packages like NewtonsoftJSON. Additionally, the EditorWindow is implemented using IMGUI. The MCP can be managed through the UnityMCP-ShowWindow at the top.
Build MCP Server
within the unity-mcp-server
npm install
npm run buildAdd MCP in Claude Desktop
Open Claude Desktop Settings, and Developer-Edit Config
{
"mcpServers": {
"unity-mcp": {
"command": "node",
"args":["F:/unity-mcp-template/unity-mcp-server/dist/index.js"]
}
}
}Create your own tools!
Both input data structure should be same.
Unity
Refer to CreateObjectTools and create the tool you want.
Typescript
Refer to createObject and create the tool you want.
No common issues documented yet. If you hit a problem, the repository's GitHub Issues page is the best place to look.
Licensed under MITโ you can use, modify, and redistribute it under that license's terms.
View the full license file on GitHub โ