get_sceneLABSCO SUMMARY
Open source and free — the code is the documentation.
With an MIT-licensed core you can read what a tool does before granting it a key, and run the thing yourself if the hosted version stops suiting you. That is worth more than a polished docs page.
What it is
Pascal Editor's endpoint. The project is open source with an MIT-licensed core, and the tool identifiers come from the MCP package's README in their repository rather than a docs site.
What you get
The editor's operations, each documented with its schema in the package README.
Requirements
A bearer key beginning sk_, or a session cookie.
Setup effort
Paste a URL with a key — add the endpoint to your client
USE CASES
Editing from an agent
Drive the editor's operations through the hosted endpoint rather than the UI.
Checking what a tool really does
Read the MCP package source, since the core is MIT-licensed.
34 tools
Listed in project docs. Your client may show a different list.
get_nodedescribe_nodefind_nodeslist_levelsget_level_summaryget_wallsget_zonesmeasuresearch_assetscreate_story_shellcreate_stair_between_levelscreate_roofcreate_roomadd_dooradd_windowfurnish_roomapply_patchcreate_levelcreate_wallplace_itemcut_openingset_zoneduplicate_leveldelete_nodeundoredoexport_jsonexport_glbvalidate_sceneverify_scenecheck_collisionsanalyze_floorplan_imageanalyze_room_photoBEFORE YOU INSTALL
What to know first
Tools you get
34 tools named in the project's documentation.
Requires
- an MCP client that can reach a remote endpoint
- Bearer sk_* API key or session cookie
INSTALLATION
Connect your client
Add the endpoint to your client.
Server setup
https://editor.pascal.app/api/mcpRequirements
- Bearer <YOUR_SK_KEY> API key or session cookie