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MCP SERVER · OFFICIAL PROJECT

Gamelabs Sprite Generation

by Gamelabs Studio

Generates game art — images, animations and spritesheets extracted from video — organised into projects and assets.

Image GenerationOfficial source
Summary
Spritesheet extraction from a generated video is the step that makes this usable in an actual game.

Generating an animation is one thing; getting it into a form an engine can render is another, and that conversion is normally manual. Doing it as a tool call means the pipeline runs end to end from a prompt. Two practical notes: the endpoint is plain HTTP on a non-standard port, so check what your network allows, and transparent-background images come back through a separate download — worth knowing before an agent reports success with the wrong file.

What it is

Gamelabs Studio's endpoint, served over SSE. Generation jobs are automatically linked to a project and asset, so output lands somewhere organised rather than as loose files.

What you get
  • generate_image, generate_video, generate_spritesheet — the last extracts a spritesheet from a generated video
  • get_job_status and download_job_artifact — poll, then fetch; completed image jobs with transparent backgrounds return a separate download
  • Projects: list, create, get, update, delete, and search by name with asset counts and previews
  • Assets: list, create, get, update, delete, and search across all projects by name or original prompt
  • download_owned_asset
Requirements

A static X-API-Key header. Credit-based, and the credits never expire.

Setup effort

Paste a URL with a key — add the endpoint to your client