scene_createLABSCO SUMMARY
The assistant sees the scene you are looking at.
Because it runs inside the editor instead of reading project files from outside, the scene tree it reports is the one currently open — and getting connected is a panel click rather than a terminal session.
What it is
An MCP server that lives inside the Godot Engine 4 editor, served by a lightweight built-in HTTP server on port 3000. An in-editor docking panel writes the client configuration and shows the live server log.
What you get
- Scenes created, opened and saved from the assistant
- The scene tree read node by node
- Details of the current scene reported
- GDScript files read and written
- A docking panel that writes Cursor or Trae config in one click, or copies the Claude Desktop and Claude Code strings
- Live server logs, tool switches and port control inside the Godot UI
- No Node.js, npm or TypeScript build step
Requirements
Godot Engine 4 with the plugin enabled. The built-in HTTP server listens on port 3000 by default. Nothing else to install.
Setup effort
Follow the published steps — Copy the addons/godot_mcp folder into your Godot project's res://addons/ directory.
USE CASES
Understanding a scene someone else built
Read the scene tree and the scene's details before changing anything.
Adding behaviour to a node
Read the existing GDScript, then write the updated file back.
Blocking out a new level
Create the scene and save it without leaving the conversation.
Switching to the scene you are discussing
Open it in the editor so what you see and what the assistant reads are the same file.
10 tools
Listed in project docs. Your client may show a different list.
scene_openscene_saveget_scene_treeget_scene_inforead_gdscriptwrite_gdscriptmodify_gdscriptget_godot_stateexecute_editor_commandBEFORE YOU INSTALL
What to know first
Tools you get
10 tools named in the project's documentation.
Where it runs
All 3 documented clients run the server on your machine.
INSTALLATION
Connect your client
Server setup
Copy the addons/godot_mcp folder into your Godot project's res://addons/ directory.
In Godot, navigate to Project -> Project Settings -> Plugins and check the Enable box for Godot MCP Server.
Open the GodotMCP panel in the editor dock.
Click Start Server and confirm the server is running on port 3000.
Cursor/Trae: go to the Config tab and click One-Click Config.
MCP Clients
Claude Code
claude mcp add --scope user --transport http godot-mcp http://127.0.0.1:3000/mcpCursor
{
"mcpServers": {
"godot-mcp": {
"url": "http://127.0.0.1:3000/mcp"
}
}
}Windsurf
{
"mcpServers": {
"godot-mcp": {
"serverUrl": "http://127.0.0.1:3000/mcp"
}
}
}