Labsco
MCP SERVER

Godot Native MCP (SSE)

by vberai

Runs inside the Godot 4 editor as a plugin — no Node.js, no build step — and exposes scenes and GDScript to Cursor, Claude and Windsurf.

3D, CAD & Game Engines
Summary
The assistant sees the scene you are looking at.

Because it runs inside the editor instead of reading project files from outside, the scene tree it reports is the one currently open — and getting connected is a panel click rather than a terminal session.

What it is

An MCP server that lives inside the Godot Engine 4 editor, served by a lightweight built-in HTTP server on port 3000. An in-editor docking panel writes the client configuration and shows the live server log.

What you get
  • Scenes created, opened and saved from the assistant
  • The scene tree read node by node
  • Details of the current scene reported
  • GDScript files read and written
  • A docking panel that writes Cursor or Trae config in one click, or copies the Claude Desktop and Claude Code strings
  • Live server logs, tool switches and port control inside the Godot UI
  • No Node.js, npm or TypeScript build step
Requirements

Godot Engine 4 with the plugin enabled. The built-in HTTP server listens on port 3000 by default. Nothing else to install.