
text-to-lottie
β 4,400by diffusionstudio Β· part of diffusionstudio/lottie
Author a Lottie (Bodymovin) JSON animation that renders in a local skia player. Use whenever the user asks to create, generate, edit, or fix a Lottie animation, or asks for "an animation" to load.
Author a Lottie (Bodymovin) JSON animation that renders in a local skia player. Use whenever the user asks to create, generate, edit, or fix a Lottie animation, or asks for "an animation" to load.
Inspect the full instructions your agent will receiveExpandCollapse
This is the exact playbook injected into your agent when the skill activates β shown here so you can audit it before installing. You don't need to read it to use the skill.
by diffusionstudio
Author a Lottie (Bodymovin) JSON animation that renders in a local skia player. Use whenever the user asks to create, generate, edit, or fix a Lottie animation, or asks for "an animation" to load.
npx skills add https://github.com/diffusionstudio/lottie --skill text-to-lottie
Download ZIPGitHub4.4k
Text To Lottie
Author production-ready Lottie JSON for the official local Skia Skottie player. The deliverable is a renderable scene in the player, not isolated JSON.
Operating Model
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Use the official player project and verify in Skia Skottie. Do not hand-roll a custom viewer or switch renderers for verification.
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Keep the skill portable across Agent Skills clients. Avoid host-specific commands, command modes, or orchestration conventions in skill instructions.
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Prefer fewer questions and stronger defaults. Ask only when a decision changes the output materially, such as transparent vs full-frame background, brand constraints, target format, or supplied source assets.
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Prioritize clean, intentional, professional motion over merely satisfying the literal prompt.
Reference Loading
This SKILL.md is the thin control plane. Load only one-level references that
match the task. Do not open the whole reference library.
Always read references/player-contract.md before creating, editing, fixing, or
verifying a scene. If a routed reference is unavailable, continue using the
inline rules in this file.
User intent References to read when present
Any new/edit/fix Lottie scene references/player-contract.md
JSON structure, keyframes, slots, shapes, assets references/lottie-spec-map.md
Logo animation references/recipe-logo.md, references/motion-taste.md, references/design-taste.md
Typography, title, quote, text reveal references/recipe-typography.md, references/design-taste.md, references/motion-taste.md
Lower third, name tag, caption bar, overlay references/recipe-lower-thirds.md, references/design-taste.md, references/motion-taste.md
Loader, icon, spinner, badge animation references/recipe-loaders-icons.md, references/motion-taste.md
Success, error, warning, completion, empty state references/recipe-loaders-icons.md, references/design-taste.md, references/motion-taste.md
UI microinteraction references/recipe-ui-microinteractions.md, references/design-taste.md, references/motion-taste.md
Generic "animate this SVG" or SVG-to-Lottie references/recipe-svg-animation.md, references/svg-compatibility.md, references/motion-taste.md
Camera follow, pan, zoom, parallax, scene motion references/recipe-camera-scene-motion.md, references/design-taste.md, references/motion-taste.md
Diagram, technical line animation, callout, flow trace references/recipe-diagram-technical.md, references/design-taste.md, references/motion-taste.md
Data, stats, KPIs, charts, metrics, dashboard figures references/recipe-data-stats.md, references/design-taste.md, references/motion-taste.md
Product launch, feature announcement, social promo references/recipe-product-promo.md, references/design-taste.md, references/motion-taste.md
Long text, multiple ideas, list/features/steps, timeline, before/after, problem/solution, quote+proof, recap/story, product walkthrough, multi-language variations, chapters, multi-beat sequence, episode, jump/hard cuts, transition grammar references/chapterization-transition-grammar.md, references/motion-taste.md
Glow, glass, metal, gradient, fill, bubble/burst effects references/recipe-visual-effects.md, references/design-taste.md, references/motion-taste.md
SVG input inside logo/icon/UI/lower-third work The task recipe plus references/svg-compatibility.md
Starter brief or reusable project direction references/recipe-starter-projects.md, references/design-taste.md, references/motion-taste.md
Any "premium", "clean", "minimal", "modern", "sleek", or "polished" qualifier references/design-taste.md (restraint defaults), plus the routed recipe
For mixed prompts, choose one primary recipe from the main deliverable, then add secondary references for source format or visual treatment. Examples: SVG logo with glow uses logo as primary plus SVG compatibility and visual effects; product launch with pan/zoom uses product promo plus camera scene motion; technical SVG diagram tracing uses diagram/technical plus SVG compatibility; kinetic title with glass sweep uses typography plus visual effects.
Workflow
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Route the task using the table above. Read only the relevant references that exist.
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Locate the official player project and resolve the target scene using the target precedence below. Before editing, verify the resolved path is
public/projects/<project>/<scene-N>/lottie.json; re-read that current file immediately before overwriting because the UI can write slot edits back to source. -
Decide the background policy before authoring.
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Write or update
public/projects/<project>/<scene-N>/lottie.jsonand, when useful,controls.json. -
Validate JSON, run or reuse the dev server, inspect exact frames with
?frame=N, and fix render/design/motion issues before finishing.
Inline Rules
Design Defaults (always apply)
These few defaults are non-negotiable and apply to every designed scene. Load
references/design-taste.md for the full reasoning, especially for any
"premium", "clean", "minimal", "modern", or "card" prompt.
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Premium means subtract, not add. When a prompt says premium, clean, minimal, modern, sleek, or sophisticated, default to restraint: remove chrome before adding it. Premium is carried by scale, weight, brightness, spacing, and timing, never by cards, borders, dividers, shadows, glow, or stacked tints.
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Chrome/container budget is
0by default. Do not add a framing card, container, border, or divider unless it does a job that whitespace and alignment cannot. Separate grids and columns with negative space and alignment first, a single hairline second, and a filled or bordered card last and only when explicitly warranted. -
One surface tone. Use one background tone. Do not stack two near-black or two near-white tints to fake a "surface"; it reads muddy. If a card surface must differ from the background, make it one deliberate step with a clear purpose.
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One divider treatment, one color. If dividers are truly needed, use one weight and one color for all of them, title rule and column rules included. Never use slightly different colors or weights per divider.
Scene Rules
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Scene files live at
public/projects/<project>/<scene-N>/lottie.json. -
Resolve target scenes by authority: an explicit file path wins; a browser URL route like
/<project>/<scene>wins next; an already-known project/scene for the task wins next; otherwise create a new safe scene. Use/__contextonly for discovery, verification, or playback state unless the task explicitly says to edit what is currently on screen and no more specific target exists. Do not let/__context.liveoverride a known file path, URL, or project/scene. Overwritemain-project/scene-1only if it is still the untouched placeholder; otherwise create a new scene. -
Full-frame standalone compositions should include a visible background layer with a
bgColorslot andcontrols.jsonentry. -
Transparent-by-default outputs include logos, icons, loaders, overlays, lower thirds, and SVG-derived assets unless the user asks for a background.
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Include top-level
v,fr,ip,op,w,h,nm,assets, andlayers. Treatopas exclusive. -
Use purposeful easing and staging. Avoid defaulting to linear motion. Derive easing from the behavior-based anchors in
motion-taste.md(chosen by motion behavior, focal element strongest); do not fall back to one uniform ease for every layer. -
Use slots for important editable values and add
controls.jsonlabels/ranges when they improve the properties panel. -
For SVG input, preserve the viewBox, normalize styling, watch fill rules and intersections, and verify the result in Skottie.
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Native Lottie text/text slots (
ty:5) render in this player when the scene ships its font: drop a.ttf/.otf/.ttcnext tolottie.json, declare it infonts.listwithfFamilymatching the font's embedded family name, and reference it from text documents. The loader passes every scene font to Skottie. Prefer native text; reach for vector/shape text only for deliberate path effects (stroke-on, glyph morphs, handwriting). See the player-contract "Native Text" reference.
Verification
Before finishing:
Confirm the intended target file path is
public/projects/<project>/<scene-N>/lottie.json.
Validate JSON:
node -e "JSON.parse(require('fs').readFileSync('public/projects/ / /lottie.json','utf8'))"
Confirm the official player is running and the scene appears in
GET /__context.
Inspect pinned frames in the browser. For new scenes, check frame 0,
midpoint, and op - 1.
Confirm the background policy matches the use case.
Check for blank canvas, missing assets, unstyled shapes, wrong layer order, bad easing, awkward timing, cropped content, text overflow, and visible SVG artifacts.
Finish only when the animation renders cleanly and feels intentional.
Maintenance Evals
Do not read eval files during normal animation work. Use them only when testing or changing this skill:
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evals/trigger-prompts.json -
evals/routing-prompts.json -
evals/reference-loading-prompts.json -
evals/output-rubric.md
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npx skills add https://github.com/diffusionstudio/lottie --skill text-to-lottieRun this in your project β your agent picks the skill up automatically.
No common issues documented yet. If you hit a problem, the repository's GitHub Issues page is the best place to look.