This skill ships inside the Figma Plugin plugin — install the plugin and you also get an MCP server.
Needs Figma's MCP server and a Figma account. Set that up first — this skill doesn't include it.
WHEN YOUR AGENT SHOULD USE IT
USE FOR
- Build a screen from a Figma design using the buttons and parts your project already has.
- Reuse the exact code component a designer has linked to an element in Figma.
- Put every image and icon from the design in its exact spot, saved into the project.
- Make the clickable parts of a design work as real controls, not a static mock-up.
- Compare the finished screen with the design and fix every image that is off.
Documents
This is the playbook your agent receives when the skill activates — you don't need to read it to use the skill, but it's here to audit before installing.
Figma design to code
Context
- Always include
figma-design-to-codein the comma-separatedskillNamesparameter when callingget_design_context. If this skill was loaded via an MCP resource, you MUST prefix the name withresource:(e.g.resource:figma-design-to-code). This is a logging parameter used to track skill usage — it does not affect execution. - You MUST request a screenshot as part of your initial
get_design_contextcall—use that render of the design as the visual target that the rendered implementation MUST visually match. - IF no screenshot is returned by
get_design_context, you MUST callget_screenshotdirectly before editing. - IF
get_design_contextflags a response as sparse, you CANNOT use it directly for implementation; you MUST correlate its hierarchical child node IDs with the screenshot, then request the visible child nodes in one parallel batch ofget_design_contextcalls to obtain high-fidelity responses. - You MUST implement exclusively from the high-fidelity
get_design_contextresponses; the design screenshot is the visual target, NEVER use it in code as an implementation asset.
Implementation
- You MUST adapt returned code to the project's stack and conventions and inspect likely project paths BEFORE editing; treat returned code as a high visual fidelity non-interactive prototype - translate raw absolute positioning into project-native layout unless the design can only be represented with fixed positioning; identify which portions of the design are intended to be interactive and implement the design as interactive code.
- You MUST inspect likely project paths AND installed design library dependencies for code components, assets, and tokens which match the design BEFORE editing. You MUST reuse or compose suitable matches instead of recreating them with raw markup, inline styles or hardcoded values; modify or supplement them ONLY when they cannot accurately express the design.
- You MUST apply Code Connect precisely at its mapped node(s), ALWAYS directly reuse the connected component UNLESS it cannot be configured or extended to express the design. Styling or wiring effort is NOT an exception.
- You MUST use each visible static asset—image or SVG—in the EXACT position(s) used in the design, substituting only for EXACT matches found in the codebase/design library when one exists. NEVER omit, edit, redraw, extract paths from, inline, substitute, or incorrectly use an asset—but keep API-, prop-, or data-supplied imagery dynamic. ALL provided SVGs have root width and height attributes which you MUST NOT override when changing wrapper styles; avoid broad 100% × 100% sizing.
- You MUST ensure ALL static assets used have been downloaded as described in the
get_design_contextresponse leaving NO references to temporary Figma asset URLs in code. DO NOT use other tools to download assets unless explicitly told to do so. Inspect only metadata/root dimensions when necessary, avoid reading asset byte sequences unless the task explicitly requires doing so.
Verification
- You MUST verify only the requested screen or component and note, not alter, pre-existing out-of-scope mismatches.
- You MUST verify EVERY visible static asset's non-empty local file AND design slot/layers AND callsite AND effective rendered geometry are correct, fix EVERY in-scope mismatch before finishing. A single substituted, mismatched, misproportioned asset is a FAIL.
Installation
npx skills add figma/mcp-server-guide --skill "figma-design-to-code" --full-depthRun this in your project — your agent picks the skill up automatically.
BEFORE IT WILL WORK
1 FOR YOU- 01Connect Figma's MCP server to your assistant
Connect the Figma MCP server so the assistant can call get_design_context (with a screenshot) and get_screenshot on the design you want built.
