
screen-recording
✓ Official★ 36,202by github · part of github/awesome-copilot
Create annotated animated GIF demos and screen recordings for pull requests and documentation. Covers frame capture, timing, imageio-based GIF creation, and per-frame annotation workflows.
This is the playbook your agent receives when the skill activates — you don't need to read it to use the skill, but it's here to audit before installing.
Screen Recording
Create animated GIF demos that show a feature or workflow in action — with annotations, variable timing, and proper pacing. Useful for PR descriptions, documentation, and release notes.
When to Use This Skill
Use this skill when you need to:
- Record a multi-step UI interaction as an animated GIF
- Create a demo showing before/after behavior
- Build annotated walkthroughs for documentation or release notes
- Show a bug reproduction or fix in action
Core Workflow
1. Capture frames
Use Playwright to step through the interaction and capture each frame:
from playwright.async_api import async_playwright
async def record_frames(url, steps, width=1400, height=900):
"""
steps: list of dicts with 'action' (async callable taking page)
and 'name' (frame filename)
"""
async with async_playwright() as p:
browser = await p.chromium.launch()
page = await browser.new_page(viewport={"width": width, "height": height})
await page.goto(url, wait_until="networkidle")
for step in steps:
if step.get("action"):
await step["action"](https://github.com/github/awesome-copilot/blob/main/skills/screen-recording/page)
await page.wait_for_timeout(step.get("wait", 500))
await page.screenshot(path=step["name"])
await browser.close()2. Assemble GIF with imageio
Use imageio, not PIL, for GIF writing — PIL's GIF encoder merges visually similar frames, which kills animations.
import imageio.v3 as iio
from PIL import Image
import numpy as np
frames = []
durations = []
for frame_path, duration_ms in frame_list:
img = Image.open(frame_path)
frames.append(np.array(img))
durations.append(duration_ms)
iio.imwrite("demo.gif", frames, duration=durations, loop=0)3. Variable frame timing
Uniform timing makes everything feel either too fast or too slow. Use variable durations:
| Phase | Duration | Why |
|---|---|---|
| Fast action (typing, clicking) | 100ms | Feels natural, keeps energy |
| Pause after action | 600-800ms | Let the viewer process what happened |
| Hero/final message | 500ms+ | Main takeaway needs time to land |
4. Annotate frames
Apply annotations to specific frames using the image-annotations skill:
from PIL import Image, ImageDraw, ImageFont
def annotate_frame(frame_path, annotations, out_path):
img = Image.open(frame_path)
draw = ImageDraw.Draw(img)
for ann in annotations:
# Apply annotation (rect, arrow, label, etc.)
pass
img.save(out_path)5. Fade-in annotations
For smooth annotation appearance:
def apply_fade(base_frame, annotation_layer, alpha):
"""Blend annotation onto frame at given alpha (0.0 to 1.0)"""
blended = Image.blend(
base_frame.convert("RGBA"),
annotation_layer.convert("RGBA"),
alpha
)
return blended.convert("RGB")
# 2-frame pop-in at 10fps: 50% then 100%
faded_frames = [
apply_fade(base, annotations, 0.5), # frame 1: half opacity
apply_fade(base, annotations, 1.0), # frame 2: full opacity
]At 10fps, use 2 fade frames (0.2s total). At 30fps, use 3-4 frames. Easing curves look bad at low FPS — simple pop-in is snappier and more readable.
Build as a Script
The annotation logic gets complex for anything beyond trivial demos. Write a dedicated script (e.g., annotate_gif.py) with functions instead of inline code. You'll iterate on timing and placement.
Testing Animations
Always test in isolation first — don't rebuild the full demo to test a fade tweak:
# Small test GIF: 10 bare frames → fade frames → 15 hold frames
# Add a frame counter overlay for debugging:
draw.text((10, height - 30), f"F{i}/{total} a={alpha:.0%} FADE",
fill="white", font=small_font)Desktop Screen Recording (mss)
For recording desktop apps, terminals, or anything outside a browser. Uses mss for fast screen capture.
import mss
from PIL import Image
import time
def record_gif(output_path, region=None, duration=5, fps=8):
"""Record screen region to GIF. region = {left, top, width, height} or None for full screen."""
with mss.mss() as sct:
if region is None:
region = sct.monitors[1] # primary monitor
frames = []
t_end = time.time() + duration
while time.time() < t_end:
t0 = time.time()
shot = sct.grab(region)
frames.append(Image.frombytes('RGB', shot.size, shot.rgb))
time.sleep(max(0, 1 / fps - (time.time() - t0)))
frames[0].save(output_path, save_all=True, append_images=frames[1:],
duration=int(1000 / fps), loop=0, optimize=True)
return len(frames)
record_gif('demo.gif', region={'left': 0, 'top': 0, 'width': 800, 'height': 500}, duration=3)Tested: 3s at 8fps → 24 frames, ~31KB. Keep fps ≤ 10 for reasonable file sizes.
Note: PIL.save(save_all=True) works for simple recordings but merges visually similar frames. For annotated GIFs with fade effects, use imageio.v3.imwrite instead.
Combining with window capture
# Find window rect, then record it as a GIF
# Reuse find_window() from the ui-screenshots skill
import ctypes
from ctypes import c_int, Structure, byref, windll
class RECT(Structure):
_fields_ = [('left', c_int), ('top', c_int), ('right', c_int), ('bottom', c_int)]
hwnd = find_window('My App')[0][0]
rect = RECT()
windll.user32.GetWindowRect(hwnd, byref(rect))
region = {'left': rect.left, 'top': rect.top,
'width': rect.right - rect.left, 'height': rect.bottom - rect.top}
record_gif('app-demo.gif', region=region, duration=5, fps=8)Diff-Based Cluster Detection
Programmatically find changed regions between frames to decide what to annotate:
import numpy as np
from scipy import ndimage
def find_changed_clusters(frame_a, frame_b, threshold=30, min_pixels=300, dilate=5):
"""Find bounding boxes of changed regions between two frames."""
diff = np.abs(frame_b.astype(float) - frame_a.astype(float)).max(axis=2)
mask = diff > threshold
dilated = ndimage.binary_dilation(mask, iterations=dilate)
labeled, n = ndimage.label(dilated)
clusters = []
for i in range(1, n + 1):
ys, xs = np.where(labeled == i)
if len(ys) < min_pixels:
continue
clusters.append((xs.min(), ys.min(), xs.max(), ys.max(), len(ys)))
return sorted(clusters, key=lambda c: -c[4]) # largest firstFormat Compatibility
| Format | VS Code Preview | GitHub | Browser |
|---|---|---|---|
| GIF | ✅ Animates | ✅ | ✅ |
| WebP | ⚠️ Static only | ✅ | ✅ |
| MP4 | ❌ Broken | ⚠️ | ✅ |
GIF is the only universally supported animated format across VS Code preview, GitHub markdown, and browsers.
Guidelines
- Type → pause → annotate — during fast action, show NO annotation. Pause first, then annotate
- Hero message gets the biggest font — 64pt+ for the main takeaway, 38pt for details
- GIF palette does NOT kill gradients — 20 distinct alpha steps survive 256-color palette
- 10fps minimum for typing/interaction — lower looks stuttery
- Build iteratively — get the frame sequence right first, add annotations second, tune timing last
npx skills add https://github.com/github/awesome-copilot --skill screen-recordingRun this in your project — your agent picks the skill up automatically.
Prerequisites
pip install playwright Pillow imageio numpy scipy mss -q
playwright install chromiumLimitations
- GIF is limited to 256 colors per frame — fine for UI screenshots, may show banding on photographic content
- Large GIFs (50+ frames at high resolution) can be several MB — consider cropping to the relevant area
- No audio support in GIF — use MP4 for narrated demos (but lose VS Code preview support)
Licensed under MIT— you can use, modify, and redistribute it under that license's terms.
View the full license file on GitHub →