
figma
★ 33,339by heygen-com · part of heygen-com/hyperframes
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → animatics (REST/CLI), and Figma Motion animations + shaders (MCP). Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
This is the playbook your agent receives when the skill activates — you don't need to read it to use the skill, but it's here to audit before installing.
Figma → HyperFrames
Bring the user's Figma work into a composition. Split by capability (design spec §2):
| Phase | What | Transport | Surface |
|---|---|---|---|
| 1 | Static assets | REST | hyperframes figma asset |
| 2 | Brand tokens/styles | REST | hyperframes figma tokens |
| 3 | Components → HTML | REST | hyperframes figma component |
| 4 | Motion → GSAP | MCP only | you, via get_motion_context |
| 5 | Shaders | MCP only / manual export | you |
REST is used wherever it can be (usable at volume, headless); MCP only where Figma exposes no REST equivalent (motion, shaders). Every path freezes assets locally so renders stay deterministic. Storyboard animatics compose Phase-1 asset exports (REST) with agent-driven timeline assembly — no MCP needed. Existing frozen assets, manifest records, and bindings are unaffected by routing changes — the split only changes which credential the next import uses.
Auth — two credentials, scoped
Preflight — before the first CLI call, check a token exists: shell env ([ -n "$FIGMA_TOKEN" ]) or the project .env (the CLI auto-loads it — a .env entry counts as configured). If neither, do NOT run the command to harvest the error — walk the user through the one-time setup first, then stop and wait:
- figma.com/settings → Security → Personal access tokens → Generate new token.
- Scopes — read-only is all this integration ever needs (it never writes to Figma): File content: Read-only + File metadata: Read-only. Optionally Variables: Read-only for brand variables — that scope only works on Figma Enterprise; without it
tokensdegrades to published styles automatically (expected behavior, not an error — say so). export FIGMA_TOKEN="figd_…"— and suggest persisting it (shell profile or project.env) so no future session repeats this.
While onboarding, also set expectations in one breath: every import lands as a local frozen file with recorded provenance — renders never call Figma, re-running a command re-imports only what changed in Figma, and one token works for assets, brand tokens, and components across every file their Figma account can view.
- Phases 4–5 (motion/shaders): the Figma MCP connector (one-click OAuth), a separate credential from the token. If MCP tools error unauthenticated, tell the user to connect the Figma connector and stop.
- Say exactly which credential a failing phase needs — never present the split as broken.
BAD_TOKEN(401) mid-flow → the token is expired/revoked; re-mint.FORBIDDEN(403) → missing read scope or no access to that file — check scopes + file visibility.REQUIRES_ENTERPRISE(403 on variables) → not a failure: styles fallback already ran.
Rate-limit awareness (spec §2.1): MCP on a Starter plan is 6 tool calls/month (figma plan matrix as of 2026-07 — re-verify if quotas look off) — batch with recursive:true on the parent node, skip verification screenshots unless asked, and cache raw MCP responses so re-derivation never spends a second call. REST is per-minute (10+/min, per-endpoint buckets) — fine at volume, back off on 429.
Routing
Parse the user's figma link with parseFigmaRef (URL, fileKey:nodeId, bare fileKey). Then by intent:
- "use this layer / logo / image" → Asset (CLI)
- "pull my brand / colors / tokens" → Tokens (CLI)
- "build a scene from this frame" → Component (CLI)
- "import this animation / motion" → Motion (MCP, below)
- a storyboard section / filmstrip of scene frames → Storyboard (below)
- shader fill/effect → Shaders (below)
Narrate every step for the user — before each command say what you're about to pull from Figma; after it, say where the artifact landed (the frozen path / sidecar / component dir), what changed in the composition, and the immediate next action (preview, add printed variables, re-import to link bindings). The user should never have to ask "did it work?" or "now what?".
Assets (Phase 1 — CLI)
hyperframes figma asset '<url-or-fileKey:nodeId>' [--format svg|png|jpg|pdf] [--scale 2] [--description "..."] [--entity "..."]Renders over REST, sanitizes SVG, freezes under .media/images/, appends the manifest with provenance, regenerates .media/index.md (the shared media-use inventory), prints an <img> snippet. Idempotent per fileKey:nodeId:format:scale:version. Prefer SVG for vectors/logos (scalable, animatable), PNG --scale 2 for raster fidelity. Always pass --description "<what it is>" (it becomes the index row + <img alt>); add --entity "<name>" for named brand marks so media-use resolve --entity finds them later (entity hits match across image/icon).
Tokens (Phase 2 — CLI)
hyperframes figma tokens <fileKey>Imports variables as composition brand-variable entries + figma-tokens.json sidecar + binding-index records (.media/figma-bindings.jsonl). Variables are Enterprise-gated upstream: on other plans the command degrades to published-style metadata (values resolve at component-import time). Add the printed entries to the composition's data-composition-variables.
Import tokens before components when both are wanted — that's what lets component colors link to brand variables instead of baking duplicates.
Components (Phase 3 — CLI)
hyperframes figma component '<url-or-fileKey:nodeId>'Node tree → editable HTML at exact figma geometry, packaged as a registry item under compositions/components/<name>/. Vectors/boolean-ops auto-rasterize via Phase-1 export. Binding pass (spec §7.1, exact-ID only — never value matching):
- Fill bound to an imported token →
var(--slug, #literal)— brand refresh propagates. - Bound to an unknown token → literal +
data-figma-unresolvedflag. The command tells you; offer the user: runtokenson the source (or library) file, then re-import the component to link them. Ask once per unknown library which file it is — never guess, never match by hex.
Motion (Phase 4 — MCP, the headline)
No REST equivalent exists. You drive the MCP tools, then hand output to the pure helpers in @hyperframes/core/figma:
get_motion_context(fileKey, nodeId)— userecursive:trueon the parent frame (one call for the whole scene, not one per element). Save the raw JSON next to the project (.media/figma-cache/) so retranslation is free.- Normalize into a
MotionDoc: per animated property aMotionTrack{ property (motion.dev name), values, times (0..1), ease[] (named or[x1,y1,x2,y2]bezier), duration, repeat }. Selector = the element's stable id (#<id>from Phase-3 output or the authored scene). motionToGsap(doc)→emitTimelineScript(spec)→ inject as a<script>after the GSAP + CustomEase CDN tags. Paused, finite, registered onwindow.__timelineswith a literal key.- Untranslatable track (shader-driven, unsupported prop, complex masks) → bake:
export_video→ freeze MP4 → embed as<video class="clip">. Exception: shader-driven tracks — figma's export path flattens shaders to the base color (see Shaders below), so a bake there silently loses the shader; ask the user for a native figma export instead. Always say which path you used and why. Named eases outside the mapped set fall back to linear — the mapping table lives inmotionEase.ts; flag the fallback to the user when it fires. - Run
npx hyperframes lint && npx hyperframes validatebefore calling it done.
Shaders (Phase 5 — mostly manual)
Figma's MCP render path does not execute shaders (they flatten to the base color), and shader source is only reachable for library-published styles (paid Full seat). Default path: ask the user to export the shader frame natively in Figma (PNG or Motion MP4), then import it as a Phase-1 asset / clip. Don't attempt MCP pixel capture of a shader — it will silently produce the wrong thing.
Storyboards (a SECTION of scene frames → animation)
The cardinal rule: storyboard frames are KEYFRAMES, not slides. Two frames containing the same element describe that element's state through time — animate the ELEMENT between the states; never play the frames as a sequence of stills. A logo drawn in four consecutive frames at descending y is ONE element rising through four keyframes. Playing storyboard frames back-to-back is the failure mode; reconstructing the element timelines they imply is the job.
Storyboard files follow a grammar you can parse mechanically — don't eyeball, decode:
- Scene units: inside the SECTION, every frame-sized node is a scene — both named FRAMEs and loose full-frame RECTANGLEs (designers paste stills straight into the section). Filter by size (≈ composition aspect, e.g. >1400×900), not by node type or name.
- Order = x-position (row-major if the strip wraps). Sort scenes by
absoluteBoundingBox.x. - Diff adjacent frames into element chains — this is where the animation lives. Match children across consecutive frames: first by name (same name = same element → tween its relative x/y/w/h between states), then by geometry similarity (similar size + nearby center = same logical element whose pixels changed → crossfade the two exports in place while tweening geometry; covers typed-text progressions and morph states). Unmatched children enter/exit at their scene's beat. Frame background fills tween as a color track. Export ONE asset per chain (one per state only when pixels genuinely differ) — never one still per frame.
- Stills are the fallback, not the default — only for frames that don't decompose (flat full-frame screenshots with no shared elements); those get the animatic treatment below.
- Director notes: TEXT nodes below the strip are motion intent, paired to the scene whose x-range they overlap. They describe how to animate — they are not on-screen copy.
- Batch exports (elements or stills):
GET /v1/imagesaccepts comma-separated ids, but big scene frames hit "Render timeout" past ~12 ids — chunk to ~4 per call with a retry. (One call per scene wastes the rate budget; 26 scenes ≈ 52 calls via the single-asset path.) - Note verbs → transitions (starter vocabulary, extend as encountered):
| Note says | Do |
|---|---|
| EXPLOSION / BURST | incoming scale ~1.5→1 + fade, power3.out |
| SLIDES / SLIDE TO THE… / SCROLL | directional slide in from that edge |
| MORPH / REVEALS | crossfade — or Phase-3 import if the motion is inside one scene |
| CYCLE THROUGH / EACH ONE | longer hold — or Phase-3 import if items animate within the scene |
| (no note) | crossfade + slow Ken-Burns drift |
- Stills vs. components routing: a note describing motion between scenes → transition on the still (above). A note describing motion inside a scene ("TEXT LINES REVEAL ONE AFTER THE OTHER", "PILLS ANIMATE IN") → that frame deserves a Phase-3 component import (real elements) animated per the note, not a flat PNG. Do the animatic pass first with stills, then upgrade the scenes the notes single out.
- One
maintimeline sequences everything (opacity/x/y per scene at absolute times) — no per-scene sub-compositions needed for an animatic.
Determinism
Never leave a Figma URL in the composition — freeze first. Never emit repeat: -1. Timelines paused, finite, literal window.__timelines keys. All Figma I/O at import time; render sees local files only.
npx skills add https://github.com/heygen-com/hyperframes --skill figmaRun this in your project — your agent picks the skill up automatically.
No common issues documented yet. If you hit a problem, the repository's GitHub Issues page is the best place to look.
Licensed under Apache-2.0— you can use, modify, and redistribute it under that license's terms.
View the full license file on GitHub →