
add-node
✓ Official★ 345by microsoft · part of microsoft/skills-for-copilot-studio
Add or modify a node in an existing Copilot Studio topic. Use when the user asks to add a question, message, condition, variable, or other node to a topic. Do NOT use this for generative answers or knowledge search — use /add-generative-answers instead.
This is the playbook your agent receives when the skill activates — you don't need to read it to use the skill, but it's here to audit before installing.
Add Node to Topic
Add a new node to an existing Copilot Studio topic, or modify an existing one.
In Copilot Studio, the elements inside a topic's actions array are nodes (SendActivity, Question, ConditionGroup, etc.). These are different from actions (actions/*.mcs.yml), which are connector-based TaskDialogs. This skill handles nodes within topics.
For generative answers (SearchAndSummarizeContent, AnswerQuestionWithAI), use the /add-generative-answers skill instead — it has the specific patterns, follow-up ConditionGroup logic, and disambiguation guidance needed to set them up correctly.
Instructions
-
Auto-discover the agent directory:
Glob: **/agent.mcs.ymlNEVER hardcode an agent name.
-
Parse the arguments to identify:
- The node type (SendActivity, Question, SetVariable, ConditionGroup, etc.)
- The target topic file
- If modifying an existing node, which node to modify
-
Look up the node schema:
node ${CLAUDE_SKILL_DIR}/../../scripts/schema-lookup.bundle.js resolve <NodeType> -
Read the existing topic file to understand its current structure.
-
Generate or modify the node with:
- A unique ID (format:
<nodeType>_<6-8 random alphanumeric>) - All required properties from the schema
- Appropriate default values
- A unique ID (format:
-
Determine the correct insertion point in the actions array and present the plan to the user before writing.
Common Node Types
| Node | Purpose | Key Properties |
|---|---|---|
SendActivity | Send message | kind, id, activity |
Question | Ask user input | kind, id, variable, prompt, entity |
SetVariable | Set/compute value | kind, id, variable, value |
SetTextVariable | Set text with interpolation (YAML-only, no canvas) | kind, id, variable, value |
ConditionGroup | Branching logic | kind, id, conditions |
BeginDialog | Call another topic | kind, id, dialog |
EndDialog | End topic | kind, id |
CancelAllDialogs | Cancel all topics | kind, id |
Generative Orchestration Guidelines
When the agent has GenerativeActionsEnabled: true:
- Prefer AutomaticTaskInput over Question nodes for collecting user info (the orchestrator handles prompting automatically).
- Still use Question nodes when: conditional asks (ask X only if Y), or end-of-flow confirmations.
- Prefer topic outputs over SendActivity for returning results.
- Do NOT use SendActivity to show final outputs unless it's a precise mid-flow message.
Power Fx Quick Reference
- Expressions start with
=:condition: =System.FallbackCount < 3 - String interpolation uses
{}:activity: "Error: {System.Error.Message}" - Variable init on first assignment:
variable: init:Topic.MyVar - Common:
Text(),Now(),IsBlank(),!IsBlank()
Example: Adding a Question Node
- kind: Question
id: question_k7xPm2
variable: init:Topic.UserName
prompt: What is your name?
entity: StringPrebuiltEntity
alwaysPrompt: true
interruptionPolicy:
allowInterruption: falseImportant Notes
- Unique IDs: Use random 6-8 alphanumeric characters. Duplicate IDs cause Copilot Studio errors.
- Verify the node type exists in the schema before generating.
- For ConditionGroup, include at least one condition item with its own unique ID.
npx skills add https://github.com/microsoft/skills-for-copilot-studio --skill add-nodeRun this in your project — your agent picks the skill up automatically.
No common issues documented yet. If you hit a problem, the repository's GitHub Issues page is the best place to look.
Licensed under MIT— you can use, modify, and redistribute it under that license's terms.
View the full license file on GitHub →