
add-sfx
โ 52,100by remotion-dev ยท part of remotion-dev/remotion
Add a new sound effect to @remotion/sfx
Add a new sound effect to @remotion/sfx
Inspect the full instructions your agent will receiveExpandCollapse
This is the exact playbook injected into your agent when the skill activates โ shown here so you can audit it before installing. You don't need to read it to use the skill.
name: add-sfx description: Add a new sound effect to @remotion/sfx
Steps
1. Add to remotion.media repo (must be done first)
In the remotion-dev/remotion.media repo:
- Add the WAV file to the root of the repo
- Add an entry to the
soundEffectsarray ingenerate.ts:Copy & paste โ that's it{ fileName: "my-sound.wav", attribution: "Description by Author -- https://source-url -- License: Creative Commons 0", }, - Run
bun generate.tsto copy it tofiles/and regeneratevariants.json - Deploy
2. Add the export to packages/sfx/src/index.ts
Use camelCase for the variable name. Avoid JavaScript reserved words (e.g. use uiSwitch not switch).
export const mySound = 'https://remotion.media/my-sound.wav';3. Create a doc page at packages/docs/docs/sfx/<name>.mdx
Follow the pattern of existing pages (e.g. whip.mdx). Include:
- Frontmatter with
image,title(camelCase export name),crumb: '@remotion/sfx' <AvailableFrom>tag with the next release version<PlayButton>import and usage- Description
- Example code using
@remotion/media's<Audio>component - Value section with the URL in a fenced code block
- Duration section (fetch the file and use
afinfoon macOS to get duration/format) - Attribution section with source link and license
- Convert section with a full-link sentence:
[Open this file on remotion.dev/convert](https://remotion.dev/convert?url=<encoded-sfx-url>) - See also section linking to related sound effects
4. Register in sidebar and table of contents
packages/docs/sidebars.tsโ add'sfx/<name>'to the@remotion/sfxcategory itemspackages/docs/docs/sfx/table-of-contents.tsxโ add a<TOCItem>with a<PlayButton size={32}>
5. Regenerate SFX waveforms
After the sound is added to packages/remotion-media and exported from packages/sfx/src/index.ts, regenerate the waveform samples used by the docs:
bun packages/docs/generate-sfx-waveforms.tsThis uses ffmpeg to sample every exported sound effect into around 2000 waveform samples and updates packages/docs/components/sfx-demos/sfx-waveforms.ts.
6. Update the skills rule file
Add the new URL to the list in packages/skills/skills/remotion/rules/sfx.md.
7. Build
cd packages/sfx && bun run makeNaming conventions
| File name | Export name |
|---|---|
my-sound.wav | mySound |
switch.wav | uiSwitch (reserved word) |
page-turn.wav | pageTurn |
Version
Use the current version from packages/core/src/version.ts.
For docs <AvailableFrom>, increment the patch version by 1.
npx skills add https://github.com/remotion-dev/remotion --skill add-sfxRun this in your project โ your agent picks the skill up automatically.
Prerequisites
Sound effects must first be added to the remotion.media package.
Then it can be deployed using bun run build. The .env may be missing if we are in a worktree, but on the main non-worktree branch it should be present.
The source of truth is generate.ts in that repo. A sound effect must exist there before it can be added to @remotion/sfx.
Sound effects must be:
- WAV format
- CC0 (Creative Commons 0) licensed
- Normalized to peak at -3dB
No common issues documented yet. If you hit a problem, the repository's GitHub Issues page is the best place to look.