LabscoMCP early access ↗

Writes graphics that run on the machine's graphics chip — an animated background, thousands of moving particles, a 3-D scene — in a few lines, where talking to the chip directly takes hundreds.

WHEN TO USE

SCOPE

USE FOR

  • Build a fullscreen shader effect, like a color gradient or animated wave, that reacts to time.
  • Run a real-time simulation with thousands of moving particles rendered on the GPU.
  • Create an effect where each frame builds on the last, like a fluid or wave simulation.
  • Offload a heavy parallel calculation, such as a physics step, from the CPU to the GPU.
  • Turn a live video or webcam feed into a texture and process it with a custom shader.
  • Render a 3D scene, like a raymarched sphere or alien landscape, entirely inside a shader.

NOT FOR

  • Cannot read pixel values back from the screen — only from off-screen render targets.