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team-communication-protocols

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by wshobson ยท part of wshobson/agents

Structured messaging protocols for agent team communication including message type selection, plan approval, shutdown procedures, and anti-patterns to avoid. Use this skill when establishing communication norms for a newly spawned team, when deciding whether to send a direct message or a broadcast, when a team-lead needs to review and approve an implementer's plan before work begins, when orchestrating a graceful team shutdown after all tasks are complete, or when debugging why teammates are not

๐Ÿงฉ One of 7 skills in the wshobson/agents package โ€” works on its own, and pairs well with its siblings.

This is the playbook your agent receives when the skill activates โ€” you don't need to read it to use the skill, but it's here to audit before installing.

Team Communication Protocols

Protocols for effective communication between agent teammates, including message type selection, plan approval workflows, shutdown procedures, and common anti-patterns to avoid.

When to Use This Skill

  • Establishing communication norms for a new team
  • Choosing between message types (message, broadcast, shutdown_request)
  • Handling plan approval workflows
  • Managing graceful team shutdown
  • Discovering teammate identities and capabilities

Message Type Selection

message (Direct Message) โ€” Default Choice

Send to a single specific teammate:

{
  "type": "message",
  "recipient": "implementer-1",
  "content": "Your API endpoint is ready. You can now build the frontend form.",
  "summary": "API endpoint ready for frontend"
}

Use for: Task updates, coordination, questions, integration notifications.

broadcast โ€” Use Sparingly

Send to ALL teammates simultaneously:

{
  "type": "broadcast",
  "content": "Critical: shared types file has been updated. Pull latest before continuing.",
  "summary": "Shared types updated"
}

Use ONLY for: Critical blockers affecting everyone, major changes to shared resources.

Why sparingly?: Each broadcast sends N separate messages (one per teammate), consuming API resources proportional to team size.

shutdown_request โ€” Graceful Termination

Request a teammate to shut down:

{
  "type": "shutdown_request",
  "recipient": "reviewer-1",
  "content": "Review complete, shutting down team."
}

The teammate responds with shutdown_response (approve or reject with reason).

Communication Anti-Patterns

Anti-PatternProblemBetter Approach
Broadcasting routine updatesWastes resources, noiseDirect message to affected teammate
Sending JSON status messagesNot designed for structured dataUse TaskUpdate to update task status
Not communicating at integration pointsTeammates build against stale interfacesMessage when your interface is ready
Micromanaging via messagesOverwhelms teammates, slows workCheck in at milestones, not every step
Using UUIDs instead of namesHard to read, error-proneAlways use teammate names
Ignoring idle teammatesWasted capacityAssign new work or shut down

Plan Approval Workflow

When a teammate is spawned with plan_mode_required:

  1. Teammate creates a plan using read-only exploration tools
  2. Teammate calls ExitPlanMode which sends a plan_approval_request to the lead
  3. Lead reviews the plan
  4. Lead responds with plan_approval_response:

Approve:

{
  "type": "plan_approval_response",
  "request_id": "abc-123",
  "recipient": "implementer-1",
  "approve": true
}

Reject with feedback:

{
  "type": "plan_approval_response",
  "request_id": "abc-123",
  "recipient": "implementer-1",
  "approve": false,
  "content": "Please add error handling for the API calls"
}

Shutdown Protocol

Graceful Shutdown Sequence

  1. Lead sends shutdown_request to each teammate
  2. Teammate receives request as a JSON message with type: "shutdown_request"
  3. Teammate responds with shutdown_response:
    • approve: true โ€” Teammate saves state and exits
    • approve: false + reason โ€” Teammate continues working
  4. Lead handles rejections โ€” Wait for teammate to finish, then retry
  5. After all teammates shut down โ€” Call TeamDelete to remove team resources

Handling Rejections

If a teammate rejects shutdown:

  • Check their reason (usually "still working on task")
  • Wait for their current task to complete
  • Retry shutdown request
  • If urgent, user can force shutdown

Teammate Discovery

Find team members by reading the config file:

Location: ~/.claude/teams/{team-name}/config.json

Structure:

{
  "members": [
    {
      "name": "security-reviewer",
      "agentId": "uuid-here",
      "agentType": "team-reviewer"
    },
    {
      "name": "perf-reviewer",
      "agentId": "uuid-here",
      "agentType": "team-reviewer"
    }
  ]
}

Always use name for messaging and task assignment. Never use agentId, role names, or unsuffixed aliases directly. If a teammate was spawned as team-lead-2, send to team-lead-2, not team-lead.