
unity-ecs-patterns
โ 37,559by wshobson ยท part of wshobson/agents
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
This is the playbook your agent receives when the skill activates โ you don't need to read it to use the skill, but it's here to audit before installing.
Unity ECS Patterns
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
When to Use This Skill
- Building high-performance Unity games
- Managing thousands of entities efficiently
- Implementing data-oriented game systems
- Optimizing CPU-bound game logic
- Converting OOP game code to ECS
- Using Jobs and Burst for parallelization
Core Concepts
1. ECS vs OOP
| Aspect | Traditional OOP | ECS/DOTS |
|---|---|---|
| Data layout | Object-oriented | Data-oriented |
| Memory | Scattered | Contiguous |
| Processing | Per-object | Batched |
| Scaling | Poor with count | Linear scaling |
| Best for | Complex behaviors | Mass simulation |
2. DOTS Components
Entity: Lightweight ID (no data)
Component: Pure data (no behavior)
System: Logic that processes components
World: Container for entities
Archetype: Unique combination of components
Chunk: Memory block for same-archetype entitiesDetailed patterns and worked examples
Detailed pattern documentation lives in references/details.md. Read that file when the navigation tier above is insufficient.
Best Practices
Do's
- Use ISystem over SystemBase - Better performance
- Burst compile everything - Massive speedup
- Batch structural changes - Use ECB
- Profile with Profiler - Identify bottlenecks
- Use Aspects - Clean component grouping
Don'ts
- Don't use managed types - Breaks Burst
- Don't structural change in jobs - Use ECB
- Don't over-architect - Start simple
- Don't ignore chunk utilization - Group similar entities
- Don't forget disposal - Native collections leak
npx skills add https://github.com/wshobson/agents --skill unity-ecs-patternsRun this in your project โ your agent picks the skill up automatically.
No common issues documented yet. If you hit a problem, the repository's GitHub Issues page is the best place to look.
Licensed under MITโ you can use, modify, and redistribute it under that license's terms.
View the full license file on GitHub โ