Agent Skills
Instruction packs that give your AI agent know-how. Three different kinds — pick the right one below.
✦ Standalone skills2,933
Self-contained. Install one into any project and it works on its own — no other software needed.
🧰 Tool add-ons726
Come bundled with a specific tool and only work together with it — they teach your agent how to operate that tool.
pr-dashboard
✓★ 36,200by github
Open a GitHub PR dashboard in the browser. Use when the user asks to see their pull requests, open the PR dashboard, show PRs for a date range, or check PR…
skill-creator
✓★ 31,500by anthropic
Create, test, and iteratively improve AI agent skills with structured evaluation and benchmarking. Guides you through the full skill development lifecycle: intent capture, draft writing, test case creation, evaluation, and iteration based on user feedback Runs quantitative benchmarks comparing skill-enabled vs. baseline performance, with timing and token usage analysis across multiple test cases Generates an interactive browser-based review tool for qualitative evaluation — side-by-side...
game-ui-frontend
✓★ 4,000by openai
Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.
web-3d-asset-pipeline
✓★ 4,000by openai
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD…
react-three-fiber-game
✓★ 4,000by openai
Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration…
three-webgl-game
✓★ 4,000by openai
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics,…
phaser-2d-game
✓★ 4,000by openai
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation,…
web-game-foundations
✓★ 4,000by openai
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization,…