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specter-skills

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Configure a Specter game backend from chat — players, economy, progression, leaderboards, tournaments, battle passes, and real-time multiplayer — via your AI assistant.

🔥🔥🔥✓ VerifiedFreeQuick setup

specter-skills

Build your game backend by talking to Claude.

specter-skills teaches Claude everything about Specter — the game backend platform — so you can add player accounts, an in-game economy, daily quests, leaderboards, tournaments, battle passes, and real-time multiplayer to your game in plain English, and get correct, working code plus the ability to configure your backend without ever opening the dashboard.

No SDK to learn. No API docs to read. Install it, then ask.

You:    "Add Specter to my game — silent login, a coins wallet, and a daily
         quest 'play 3 matches' that rewards 100 coins."
Claude: ...writes the integration code, sets up the quest in your backend, done.

Contents


What's inside

This one package ships two halves of the same product:

What it isWhat it does
🧠 SkillsKnowledge Claude readsClaude writes correct Specter integration code — right endpoints, headers, response handling, and all the platform's gotchas baked in.
🛠️ MCP serverA tool Claude can runClaude acts on your backend — inspect a project, verify your setup, and create currencies, items, tasks, leaderboards, battle passes, and more, straight from chat.

Skills work in Claude Code, Claude Desktop, the Claude Agent SDK, and any other skills-aware host. The MCP server works in any MCP-compatible host (Claude Desktop, Claude Code, …).


The skills

SkillWhat it covers
specterStart here — platform overview, the auth model, base URLs, the response envelope, and every error code.
specter-playersSign-up & login (email, username, silent device ID, Google, Apple, Steam, Discord, Facebook), tokens, account linking, player profiles & custom data, friends.
specter-economyCurrencies & wallets, items, bundles, stores & purchases, inventory, gacha / loot boxes with pity, and real-money gaming (deposits / withdrawals).
specter-progressionTasks, missions, achievements, daily quests & streaks, task-rule design, custom events, battle passes, XP & level systems.
specter-competitionsLeaderboards, tournaments, instant battles, prize distribution, and schedules.
specter-multiplayerSkill-based matchmaking, parties, match sessions, and the full real-time Socket.io event contract.
specter-adminConfigure the game via admin APIs — projects, currencies, items, tasks, live-ops, members. Used by the MCP server to set things up for you.

Each skill has a concise guide plus per-endpoint references (request fields, response examples) generated directly from Specter's API, and ready-to-paste JavaScript / Unity examples where useful — so the code Claude writes stays accurate.


The MCP server

The same package ships an MCP server, specter-mcp, that lets Claude inspect and configure a Specter backend directly. The skills teach Claude the API; the MCP server lets it use the API.

"What currencies does my project have?" · "Is my setup working?" · "Create a gems currency and a daily quest that rewards 100 coins."

Setup

The easy waynpx specter-skills init offers to set this up for you (it writes the config, no JSON editing). Or run it any time:

# Claude Desktop
npx specter-skills mcp

# Claude Code (registers it for all your projects)
npx specter-skills mcp --code

Then restart your MCP host and the specter tools appear. (Claude Desktop and Claude Code are different apps with separate configs — pick the one you actually use.)

Manual setup (if you prefer to edit the config yourself)

Add to your MCP host config (e.g. Claude Desktop's claude_desktop_config.json):

{
  "mcpServers": {
    "specter": {
      "command": "npx",
      "args": ["-y", "-p", "specter-skills", "specter-mcp"],
      "env": {
        "SPECTER_ENV": "staging",
        "SPECTER_ALLOW_MUTATIONS": "true"
      }
    }
  }
}

Read-only tools work immediately; creating things needs a one-time sign-in — no api-key or project ID to configure.

Signing in (no password needed)

To create anything, Claude needs to act as you — so you authorize it once through your browser. The first time it's needed, Claude runs the specter_login tool (or run it yourself in a terminal):

npx -y -p specter-skills specter-mcp login

What happens:

  1. Your browser opens the Specter dashboard.
  2. You sign in however you normally do — email/password, Google, or Apple.
  3. You approve a consent screen ("Allow specter-mcp to manage your projects").
  4. Done — a revocable token is saved locally (~/.specter/credentials.json). You stay signed in.

Your password and social credentials never touch the tool or Claude. Revoke access anytime from the dashboard. Manage the session with specter-mcp whoami and specter-mcp logout.

ℹ️ Run specter-mcp commands from any folder except the specter-skills source folder itself (npx gets confused there).

Tools

Read-only — always available, safe to run:

ToolPurpose
specter_verify_setupSmoke-test the project: auth, currencies, events, tasks
specter_list_currencies · _items · _bundles · _storesInspect economy content
specter_list_eventsList custom events (with their ids) that trigger tasks
specter_list_tasks · _leaderboards · _tournaments · _battlepassesInspect progression & competitions
specter_list_progression_systems · _markersInspect level systems & markers

Read tools use your browser sign-in (run specter_login once) — no separate api-key to configure.

Client / runtime — act as a sandboxed test player to exercise the game-facing /v2/client API and prove your config works:

ToolPurpose
specter_get_player_stateRead the test player's tasks, wallet, and inventory
specter_send_eventFire a custom event (the same call your game makes) to trigger achievements
specter_test_achievementEnd-to-end: read status → fire the event → re-read → report whether the task progressed
specter_get_reward_history · specter_claim_rewardList pending rewards, and claim on-claim task rewards (grant-reward-by-source)
specter_generate_client_codeGenerate ready-to-paste game code (JS or Unity C#) wired with your real api-key + event slug

Mutating — opt-in (SPECTER_ALLOW_MUTATIONS=true), gated behind your confirmation:

ToolCreates / does
specter_create_currency · _item · _bundle · _storeEconomy content
specter_create_currency_conversion · _currency_policyExchange rates + balance/decay/earning-cap policies
specter_create_eventA custom event that triggers achievements
specter_create_taskA single-objective achievement
specter_create_mission · _step_series · _time_seriesThe 3 grouped achievement types (pool / sequential / streak)
specter_schedule_achievement · _stop_achievement · _delete_achievementActivate / halt / delete an achievement (the create→schedule two-step)
specter_create_battlepass · _level_system · _progression_markerProgression content
specter_create_matchMultiplayer match template (format / outcome / game)
specter_create_leaderboard · _competitionCompetitions
specter_edit_currency · _edit_task · _update_entityEdit existing entities (rename, retune, disable, …)
specter_schedule_liveopsSchedule a leaderboard / competition live
specter_grant_rewardGrant items / currencies to a player
specter_admin_call · specter_client_callEscape hatches — call any /v1 admin or /v2/client endpoint that lacks a dedicated tool (match config, members, games, reward-sets, tags, friends, purchases, …), using the bundled API references for the shape
specter_loginBrowser sign-in (above)

The achievement tools resolve friendly names for you — pass event as an event slug/name, rewards as [{currency:"gems", quantity:50}] (or item/bundle/marker), and the tool resolves them to the right ids. Creating an achievement does not make it live — call specter_schedule_achievement to activate it.

Mutating tools change live game configuration, so they're flagged non-read-only and your MCP host asks for confirmation before each one. Point them at a staging project first.

Your project is auto-detected from your sign-in — there's no project ID to look up. (Only set SPECTER_PROJECT_ID if your organisation has several projects and you want to pin one.)

Configuration

All configuration is via env vars in your MCP host config:

VariableRequiredDefaultPurpose
SPECTER_ENVstagingstaging or production
SPECTER_ALLOW_MUTATIONSfalsetrue enables the create / mutate tools
SPECTER_API_KEYoptionalClient api-key. Not needed after sign-in — the dev key from your login is reused. Set it only if you want read tools to work before signing in.
SPECTER_PROJECT_IDoptionalAuto-discovered from your sign-in. Only set it if your organisation has multiple projects and you want to pin one.
SPECTER_ADMIN_TOKENoptionalFor CI / non-interactive use instead of browser sign-in

Things to ask Claude

Once installed, just describe what you want — the right skill (and MCP tool) kicks in automatically:

  • "Add silent device login and a coins wallet to my game."
  • "Set up a daily quest: play 5 matches → reward 200 coins. Create it in my Specter project and give me the client code."
  • "Create a premium gem currency and a starter store that sells a 'Sword' item for 100 gems."
  • "Add a weekly leaderboard with top-10 prize distribution."
  • "Build a battle pass with 30 tiers."
  • "Add skill-based matchmaking with parties — show me the WebSocket events to handle."
  • "Why am I getting a 429 from Specter?"
  • "Is my Specter project set up correctly?"


Maintenance (Specter team)
  • Endpoint references are generated. npm run generate regenerates skills/*/references/endpoints{,/-index}.md from gamestarz_dashboard_backend/docs/api/ (override the source dir with SPECTER_DOCS_DIR). Unmapped endpoint docs fail the build, so the skills can't silently drift from the API.
  • Secret linter. npm run lint:secrets (also runs on prepublishOnly) blocks secrets and internal hostnames from being published.
  • Hand-written content lives in each skill's SKILL.md and the non-generated references/*.md. The MCP server lives in mcp/src/.

Releasing

npm version patch        # or minor / major
npm run generate         # refresh references
npm publish --access public

The files allowlist ships bin/, skills/, mcp/src/*.mjs, and README.md. Skills and the MCP server publish together as the single specter-skills package.