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hyperframes-creative

โ˜… 33,000

by heygen-com ยท part of heygen-com/hyperframes

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅโœ“ VerifiedFreeQuick setup
๐Ÿงฐ Not standalone. This skill ships with heygen-com/hyperframes and only works together with that tool โ€” install the tool first, then add this skill.

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

Inspect the full instructions your agent will receiveExpand

This is the exact playbook injected into your agent when the skill activates โ€” shown here so you can audit it before installing. You don't need to read it to use the skill.

by heygen-com

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation. npx skills add https://github.com/heygen-com/hyperframes --skill hyperframes-creative Download ZIPGitHub33k

HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation โ€” this skill is intentionally non-animation.

Read these two FIRST for any non-trivial composition โ€” they override web instincts:

  • references/house-style.md โ€” "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept .

  • references/video-composition.md โ€” video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).

Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below โ€” for anything beyond a one-line edit, open both before you choose colors or write HTML.

Workflow

  • If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.md โ†’ design.md โ†’ DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md โ€” resolve and load per that doc.

  • If no design spec exists and the user asks for visual direction, choose a route:

  • Ready-made frame-preset (optional) โ†’ frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)

  • Named style or mood โ†’ references/visual-styles.md

  • Fast defaults โ†’ references/house-style.md

  • Interactive selection โ†’ references/design-picker.md

  • For multi-scene work, plan beats and rhythm before writing HTML โ†’ references/beat-direction.md. For scene transitions, jump to hyperframes-animation/transitions/.

  • For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.

Routing

Topic Read Adopt a ready-made frame-preset as frame.md (optional) frame-presets/ ยท references/design-spec.md Default palettes, motion, typography, lazy defaults to question references/house-style.md Named style presets, mood-to-style routing references/visual-styles.md Palette-specific color tokens palettes/*.md Composition patterns โ€” PiP, text-behind-subject, title card, slide show references/composition-patterns.md Stats / infographic presentation references/data-in-motion.md Structured expansion for open-ended prompts references/prompt-expansion.md Video-medium density, scale, color, frame composition references/video-composition.md Per-beat direction, rhythm planning, transition timing references/beat-direction.md Post-authoring spec verification (colors, type, corners, spacing, depth) references/design-adherence.md High-level motion guardrails and GSAP-quality rules references/motion-principles.md Font selection, pairings, rendered-video type guardrails references/typography.md Script pacing, tone, openings, number pronunciation references/narration.md Precomputed audio bands mapped to motion references/audio-reactive.md

Scripts

  • scripts/contrast-report.mjs โ€” inspect contrast warnings from rendered frames.

  • scripts/extract-audio-data.py โ€” pre-extract audio bands for audio-reactive compositions.

  • scripts/package-loader.mjs โ€” support script for bundled creative tooling.

contrast-report.mjs resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set HYPERFRAMES_SKILL_PKG_VERSION=<version> only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.

Run from the repo root with explicit paths, for example:

Copy & paste โ€” that's it
python skills/hyperframes-creative/scripts/extract-audio-data.py 

Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.

Boundaries

  • Do not override hyperframes-core technical rules.

  • Do not require a design system for a minimal technical composition.

  • Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.

  • Keep recipe references task-specific; do not read every reference for simple edits.