
hyperframes-creative
โ 33,000by heygen-com ยท part of heygen-com/hyperframes
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
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This is the exact playbook injected into your agent when the skill activates โ shown here so you can audit it before installing. You don't need to read it to use the skill.
by heygen-com
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.
npx skills add https://github.com/heygen-com/hyperframes --skill hyperframes-creative
Download ZIPGitHub33k
HyperFrames Creative
Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.
For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation โ this skill is intentionally non-animation.
Read these two FIRST for any non-trivial composition โ they override web instincts:
-
references/house-style.mdโ "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept . -
references/video-composition.mdโ video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).
Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below โ for anything beyond a one-line edit, open both before you choose colors or write HTML.
Workflow
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If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence
frame.mdโdesign.mdโDESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once inreferences/design-spec.mdโ resolve and load per that doc. -
If no design spec exists and the user asks for visual direction, choose a route:
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Ready-made frame-preset (optional) โ
frame-presets/(adopt aFRAME.mdasframe.md; seereferences/design-spec.md) -
Named style or mood โ
references/visual-styles.md -
Fast defaults โ
references/house-style.md -
Interactive selection โ
references/design-picker.md -
For multi-scene work, plan beats and rhythm before writing HTML โ
references/beat-direction.md. For scene transitions, jump tohyperframes-animation/transitions/. -
For motion-heavy work, read
references/motion-principles.md(high-level guardrails), then go tohyperframes-animationfor atomic rules.
Routing
Topic Read
Adopt a ready-made frame-preset as frame.md (optional) frame-presets/ ยท references/design-spec.md
Default palettes, motion, typography, lazy defaults to question references/house-style.md
Named style presets, mood-to-style routing references/visual-styles.md
Palette-specific color tokens palettes/*.md
Composition patterns โ PiP, text-behind-subject, title card, slide show references/composition-patterns.md
Stats / infographic presentation references/data-in-motion.md
Structured expansion for open-ended prompts references/prompt-expansion.md
Video-medium density, scale, color, frame composition references/video-composition.md
Per-beat direction, rhythm planning, transition timing references/beat-direction.md
Post-authoring spec verification (colors, type, corners, spacing, depth) references/design-adherence.md
High-level motion guardrails and GSAP-quality rules references/motion-principles.md
Font selection, pairings, rendered-video type guardrails references/typography.md
Script pacing, tone, openings, number pronunciation references/narration.md
Precomputed audio bands mapped to motion references/audio-reactive.md
Scripts
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scripts/contrast-report.mjsโ inspect contrast warnings from rendered frames. -
scripts/extract-audio-data.pyโ pre-extract audio bands for audio-reactive compositions. -
scripts/package-loader.mjsโ support script for bundled creative tooling.
contrast-report.mjs resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set HYPERFRAMES_SKILL_PKG_VERSION=<version> only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.
Run from the repo root with explicit paths, for example:
python skills/hyperframes-creative/scripts/extract-audio-data.py
Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.
Boundaries
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Do not override
hyperframes-coretechnical rules. -
Do not require a design system for a minimal technical composition.
-
Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
-
Keep recipe references task-specific; do not read every reference for simple edits.
npx skills add https://github.com/heygen-com/hyperframes --skill hyperframes-creativeRun this in your project โ your agent picks the skill up automatically.
No common issues documented yet. If you hit a problem, the repository's GitHub Issues page is the best place to look.