
motion-graphics
โ 33,000by heygen-com ยท part of heygen-com/hyperframes
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces...
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces...
Inspect the full instructions your agent will receiveExpandCollapse
This is the exact playbook injected into your agent when the skill activates โ shown here so you can audit it before installing. You don't need to read it to use the skill.
by heygen-com
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces...
npx skills add https://github.com/heygen-com/hyperframes --skill motion-graphics
Download ZIPGitHub33k
motion-graphics โ dispatch entry
Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment โ /general-video; a narrated video of a website โ /website-to-video; a topic explainer โ /faceless-explainer; a product promo โ /product-launch-video; captions on existing footage โ /embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read /hyperframes first.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
Phase Execution Primary artifact Detailed flow
init Bash hyperframes.json Step 0
plan subagent โ decide search? + classify + asset strategy shot-plan.json (draft: category, asset_needs queries, brief) agents/director.md (Part 1)
source โ Bash โ media-use resolve (skip if asset_needs is empty) assets/ + assets/index.md phases/source/guide.md
design subagent โ shot design around resolved assets shot-plan.json (final: block(s) + layout + motion + positions) agents/director.md (Part 2)
build subagent โ reuse-first composition compositions/index.html agents/builder.md
render Bash โ hyperframes render (MP4, or --format webm/mov for overlay) renders/video.mp4 Step 5
verify Bash โ lint / inspect -> repair subagent on failure (fixes in place) agents/finalize.md
โ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
Categories โ split by the search decision
plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked โ for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (โ hyperframes-animation rules/blueprints + registry blocks).
Form categories โ no search; the user supplies the content:
Category Intent Leans on
kinetic-type punchy line / quote / title, motion-first text caption-* blocks + animation rules
stat single hero number / count-up + ring apple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills}
charts bar / line / pie / race / % from data data-chart block
logo-reveal logo sting / brand lockup (user logo) logo-outro / rules/svg-path-draw
lower-thirds name / title bars, callouts, social overlays caption-* + registry overlay blocks
Search-driven categories โ search first, then animate by content type (the RWA path):
Returned content Category Animation
webpage / link webpage webpage / UI animation (scroll, reveal, cursor, callouts)
news article news headline reveal + source card + key-fact callouts
tweet tweet animated tweet card
image / entity asset-fusion the asset's geometry becomes the chart (RWA diegetic fusion)
Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.
Flow
Step 0 โ Initialize
cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.
Only when $PROJECT_DIR/hyperframes.json is absent:
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/ }"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank
init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell โ never bare cd.
Step 1 โ Plan (subagent: Director Part 1)
Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:
-
Decide: does this need a search? (the first fork)
-
No โ pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied;
asset_needs: []. -
Yes โ emit a search plan into
asset_needs[](news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3. -
Write a draft
shot-plan.json(envelope + chosen form category or search intent +asset_needs+ a one-paragraph shot brief). Schema:references/shot-plan-ir.md.
Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.
Step 2 โ Source โ (Bash: media-use, conditional)
If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch โ frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.
# illustrative โ see phases/source/guide.md
(cd "$PROJECT_DIR" && node /phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).
Step 3 โ Design (subagent: Director Part 2)
Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).
Step 4 โ Build (subagent: Builder, reuse-first)
Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).
Step 5 โ Render (Bash)
(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)
Step 6 โ Verify (Bash โ repair subagent on failure)
(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)
exit 0 โ done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
Report + optional preview
Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:
(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable link
Flags live in the hyperframes-cli skill (references/preview-render.md).
Resume table
State Continue from
no shot-plan.json Step 1 (plan)
shot-plan.json has asset_needs, no assets/ Step 2 (source)
shot-plan.json final, no compositions/index.html Step 3/4 (design+build)
compositions/index.html exists, no renders/video.mp4 Step 5 (render) + Step 6
renders/video.mp4 exists Report + stop
Design notes (maintainers โ execution does not read this)
-
Asset-first rationale: sourcing is front-loaded and informs shot design (the RWA flow: analyze โ search โ review โ compose). the search-driven categories (
webpage/news/tweet) andasset-fusionboth lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage. -
Reuse-first: the in-ecosystem analog of LLM-generated templates is "compose catalog blocks +
hyperframes-animationrules". HF's paused GSAP timeline โ Remotion'suseCurrentFrame. -
Category module contract: one
categories/<id>/module.md(planning + build), sharingreferences/motion-vocabulary.md(+ optional eval). Adding a category = drop the folder + register its classifier line inagents/director.md+ its row incatalog-map.md; the phase pipeline is untouched. -
Directory shape:
videos/ /
hyperframes.json context.log
shot-plan.json # the IR (Director output)
assets/ assets/index.md # media-use output (if sourced)
compositions/index.html # Builder output
renders/video.mp4
- Registration: in
hyperframesrouter โ add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of/general-video; add reverse Do-NOT-use edges. Seemotion-graphics-genre.mdยง5-7.
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/ }"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blankRun this in your project โ your agent picks the skill up automatically.
Prerequisites
macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.
Optional keys (local fallbacks if unset) โ only needed by categories that source/generate assets via media-use:
Key Used for Fallback
GEMINI_API_KEY / GOOGLE_API_KEY image generation (media-use resolve) skip generate / search-only
(asset_scout / search providers) webpage/news/tweet + asset-fusion real-asset search category degrades to asset-free
No common issues documented yet. If you hit a problem, the repository's GitHub Issues page is the best place to look.