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winapp-troubleshoot

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by microsoft · part of microsoft/winappcli

Diagnose and fix common Windows app packaging, signing, identity, and SDK errors. Use when encountering errors with MSIX packaging, certificate signing,…

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🧰 Not standalone. This skill ships with microsoft/winappcli and only works together with that tool — install the tool first, then add this skill.

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name: winapp-troubleshoot description: Diagnose and fix common Windows app packaging, signing, identity, and SDK errors. Use when encountering errors with MSIX packaging, certificate signing, Windows SDK setup, or app installation. version: 0.4.1

When to use

Use this skill when:

  • Diagnosing errors from winapp CLI commands
  • Choosing the right command for a task
  • Understanding prerequisites — what each command needs and what it produces

Command selection guide

Does the project have a Package.appxmanifest?
├─ No → Do you want full setup (manifest + config + optional SDKs)?
│       ├─ Yes → winapp init (adds Windows platform files to existing project)
│       └─ No, just a manifest → winapp manifest generate
└─ Yes
   ├─ Has winapp.yaml, cloned/pulled but .winapp/ folder missing?
   │  └─ winapp restore
   ├─ Want newer SDK versions?
   │  └─ winapp update
   ├─ Need a dev certificate?
   │  └─ winapp cert generate (then winapp cert install for trust)
   ├─ Need package identity for debugging? (see [Debugging Guide](https://github.com/microsoft/WinAppCli/blob/main/docs/debugging.md))
   │  ├─ Exe is in your build output folder? (most frameworks)
   │  │  └─ winapp run <build-output-dir>
   │  └─ Exe is separate from app code? (Electron, sparse testing)
   │     └─ winapp create-debug-identity <exe>
   ├─ Ready to create MSIX installer?
   │  └─ winapp package <build-output> --cert ./devcert.pfx
   ├─ Need to sign an existing file?
   │  └─ winapp sign <file> <cert>
   ├─ Need to update app icons?
   │  └─ winapp manifest update-assets ./logo.png
   ├─ Need to run SDK tools directly?
   │  └─ winapp tool <toolname> <args>
   ├─ Need to publish to Microsoft Store?
   │  └─ winapp store <args> (passthrough to Store Developer CLI)
   └─ Need the .winapp directory path for build scripts?
      └─ winapp get-winapp-path (or --global for shared cache)

Important notes:

  • winapp init adds files to an existing project — it does not create a new project
  • The key prerequisite for most commands is Package.appxmanifest, not winapp.yaml
  • winapp.yaml is only needed for SDK version management (restore/update)
  • Projects with NuGet package references (e.g., .csproj referencing Microsoft.Windows.SDK.BuildTools) can use winapp commands without winapp.yaml
  • For Electron projects, use the npm package (npm install --save-dev @microsoft/winappcli) which includes Node.js-specific commands under npx winapp node

Debugging approach quick reference

GoalCommandKey detail
Run with identity (most common)winapp run .\build\DebugRegisters loose layout + launches; add --with-alias for console apps
Attach debugger to running appwinapp run .\build\Debug → attach to PIDMisses startup code
Register identity, launch manuallywinapp run .\build\Debug --no-launchLaunch via start shell:AppsFolder\<AUMID> or execution alias — not the exe directly
F5 startup debugging (IDE launches exe)winapp create-debug-identity .\bin\myapp.exeExe has identity regardless of how it's launched; best for debugging activation/startup code
Capture OutputDebugString + crash dumpwinapp run .\build\Debug --debug-outputOn crash, writes minidump and shows exception type, message, and faulting methods. Blocks other debuggers — use --no-launch if you need VS Code/WinDbg
Run and auto-cleanwinapp run .\build\Debug --unregister-on-exitUnregisters the dev package after the app exits
Launch and detach (CI)winapp run .\build\Debug --detachReturns immediately after launch; use --json to get PID for scripting
Clean up stale registrationwinapp unregisterRemoves dev-mode packages for the current project

Visual Studio users: If you have a packaging project, VS already handles identity and debugging from F5 — you likely don't need winapp for debugging. These workflows are for VS Code, terminal, and frameworks VS doesn't natively package.

For full details, see the Debugging Guide.

Debugging tips

  • Add --verbose (or -v) to any command for detailed output
  • Add --quiet (or -q) to suppress progress messages (useful in CI/CD)
  • Run winapp --cli-schema to get the full JSON schema of all commands and options
  • Run any command with --help for its specific usage information
  • Use winapp get-winapp-path to find where packages are stored locally
  • Use winapp get-winapp-path --global to find the shared cache location

Getting more help

Related skills

  • Setup & init: winapp-setup — adding Windows support to a project
  • Manifest: winapp-manifest — creating and editing Package.appxmanifest
  • Signing: winapp-signing — certificate generation and management
  • Packaging: winapp-package — creating MSIX installers
  • Identity: winapp-identity — enabling package identity for Windows APIs
  • Frameworks: winapp-frameworks — framework-specific guidance (Electron, .NET, C++, Rust, Flutter, Tauri)

Command Reference

winapp get-winapp-path

Print the path to the .winapp directory. Use --global for the shared cache location, or omit for the project-local .winapp folder. Useful for build scripts that need to reference installed packages.

Options

<!-- auto-generated from cli-schema.json -->
OptionDescriptionDefault
--globalGet the global .winapp directory instead of local(none)

winapp tool

Run Windows SDK tools directly (makeappx, signtool, makepri, etc.). Auto-downloads Build Tools if needed. For most tasks, prefer higher-level commands like 'package' or 'sign'. Example: winapp tool makeappx pack /d ./folder /p ./out.msix

Aliases: run-buildtool

winapp store

Run a Microsoft Store Developer CLI command. This command will download the Microsoft Store Developer CLI if not already downloaded. Learn more about the Microsoft Store Developer CLI here: https://aka.ms/msstoredevcli