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golang-structs-interfaces

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by samber · part of samber/cc-skills-golang

Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user...

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🧩 One of 7 skills in the samber/cc-skills-golang package — works on its own, and pairs well with its siblings.

Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user...

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This is the exact playbook injected into your agent when the skill activates — shown here so you can audit it before installing. You don't need to read it to use the skill.

by samber

Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user... npx skills add https://github.com/samber/cc-skills-golang --skill golang-structs-interfaces Download ZIPGitHub2.4k Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-structs-interfaces skill takes precedence.

Go Structs & Interfaces

Interface Design Principles

Keep Interfaces Small

"The bigger the interface, the weaker the abstraction." — Go Proverbs

Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:

→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)

Copy & paste — that's it
type Reader interface {
 Read(p []byte) (n int, err error)
}

type Writer interface {
 Write(p []byte) (n int, err error)
}

// Composed from small interfaces
type ReadWriter interface {
 Reader
 Writer
}

Compose larger interfaces from smaller ones:

Copy & paste — that's it
type ReadWriteCloser interface {
 io.Reader
 io.Writer
 io.Closer
}

Define Interfaces Where They're Consumed

Interfaces Belong to Consumers.

Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.

Copy & paste — that's it
// package notification — defines only what it needs
type Sender interface {
 Send(to, body string) error
}

type Service struct {
 sender Sender
}

The email package exports a concrete Client struct — it doesn't need to know about Sender.

Accept Interfaces, Return Structs

Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.

Copy & paste — that's it
// Good — accepts interface, returns concrete
func NewService(store UserStore) *Service { ... }

// BAD — NEVER return interfaces from constructors
func NewService(store UserStore) ServiceInterface { ... }

Don't Create Interfaces Prematurely

"Don't design with interfaces, discover them."

NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.

Copy & paste — that's it
// Bad — premature interface with a single implementation
type UserRepository interface {
 FindByID(ctx context.Context, id string) (*User, error)
}
type userRepository struct { db *sql.DB }

// Good — start concrete, extract an interface later when needed
type UserRepository struct { db *sql.DB }

Make the Zero Value Useful

Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:

Copy & paste — that's it
// Good — zero value is ready to use
var buf bytes.Buffer
buf.WriteString("hello")

var mu sync.Mutex
mu.Lock()

// Bad — zero value is broken, requires constructor
type Registry struct {
 items map[string]Item // nil map, panics on write
}

// Good — lazy initialization guards the zero value
func (r *Registry) Register(name string, item Item) {
 if r.items == nil {
 r.items = make(map[string]Item)
 }
 r.items[name] = item
}

Avoid any / interface{} When a Specific Type Will Do

Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):

Copy & paste — that's it
// Bad — loses type safety
func Contains(slice []any, target any) bool { ... }

// Good — generic, type-safe
func Contains[T comparable](slice []T, target T) bool { ... }

Key Standard Library Interfaces

Interface Package Method Reader io Read(p []byte) (n int, err error) Writer io Write(p []byte) (n int, err error) Closer io Close() error Stringer fmt String() string error builtin Error() string Handler net/http ServeHTTP(ResponseWriter, *Request) Marshaler encoding/json MarshalJSON() ([]byte, error) Unmarshaler encoding/json UnmarshalJSON([]byte) error

Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().

Compile-Time Interface Check

Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:

Copy & paste — that's it
var _ io.ReadWriter = (*MyBuffer)(nil)

This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.

Type Assertions & Type Switches

Safe Type Assertion

Type assertions MUST use the comma-ok form to avoid panics:

Copy & paste — that's it
// Good — safe
s, ok := val.(string)
if !ok {
 // handle
}

// Bad — panics if val is not a string
s := val.(string)

Type Switch

Discover the dynamic type of an interface value:

Copy & paste — that's it
switch v := val.(type) {
case string:
 fmt.Println(v)
case int:
 fmt.Println(v * 2)
case io.Reader:
 io.Copy(os.Stdout, v)
default:
 fmt.Printf("unexpected type %T\n", v)
}

Optional Behavior with Type Assertions

Check if a value supports additional capabilities without requiring them upfront:

Copy & paste — that's it
type Flusher interface {
 Flush() error
}

func writeData(w io.Writer, data []byte) error {
 if _, err := w.Write(data); err != nil {
 return err
 }
 // Flush only if the writer supports it
 if f, ok := w.(Flusher); ok {
 return f.Flush()
 }
 return nil
}

This pattern is used extensively in the standard library (e.g., http.Flusher, io.ReaderFrom).

Struct & Interface Embedding

Struct Embedding

Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:

Copy & paste — that's it
type Logger struct {
 *slog.Logger
}

type Server struct {
 Logger
 addr string
}

// s.Info(...) works — promoted from slog.Logger through Logger
s := Server{Logger: Logger{slog.Default()}, addr: ":8080"}
s.Info("starting", "addr", s.addr)

The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.

When to Embed vs Named Field

Use When Embed You want to promote the full API of the inner type — the outer type "is a" enhanced version Named field You only need the inner type internally — the outer type "has a" dependency

Copy & paste — that's it
// Embed — Server exposes all http.Handler methods
type Server struct {
 http.Handler
}

// Named field — Server uses the store but doesn't expose its methods
type Server struct {
 store *DataStore
}

Dependency Injection via Interfaces

Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:

Copy & paste — that's it
type UserStore interface {
 FindByID(ctx context.Context, id string) (*User, error)
}

type UserService struct {
 store UserStore
}

func NewUserService(store UserStore) *UserService {
 return &UserService{store: store}
}

In tests, pass a mock or stub that satisfies UserStore — no real database needed.

Struct Field Tags

Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:

Copy & paste — that's it
type Order struct {
 ID string `json:"id" db:"id"`
 UserID string `json:"user_id" db:"user_id"`
 Total float64 `json:"total" db:"total"`
 Items []Item `json:"items" db:"-"`
 CreatedAt time.Time `json:"created_at" db:"created_at"`
 DeletedAt time.Time `json:"-" db:"deleted_at"`
 Internal string `json:"-" db:"-"`
}

Directive Meaning json:"name" Field name in JSON output json:"name,omitempty" Omit field if zero value json:"-" Always exclude from JSON json:",string" Encode number/bool as JSON string db:"column" Database column mapping (sqlx, etc.) yaml:"name" YAML field name xml:"name,attr" XML attribute validate:"required" Struct validation (go-playground/validator)

Pointer vs Value Receivers

Use pointer (s *Server) Use value (s Server) Method modifies the receiver Receiver is small and immutable Receiver contains sync.Mutex or similar Receiver is a basic type (int, string) Receiver is a large struct Method is a read-only accessor Consistency: if any method uses a pointer, all should Map and function values (already reference types)

Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.

Preventing Struct Copies with noCopy

Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies:

Copy & paste — that's it
// noCopy may be added to structs which must not be copied after first use.
// See https://pkg.go.dev/sync#noCopy
type noCopy struct{}

func (*noCopy) Lock() {}
func (*noCopy) Unlock() {}

type ConnPool struct {
 noCopy noCopy
 mu sync.Mutex
 conns []*Conn
}

go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup, sync.Mutex, strings.Builder, and others.

Always pass these structs by pointer:

Copy & paste — that's it
// Good
func process(pool *ConnPool) { ... }

// Bad — go vet will flag this
func process(pool ConnPool) { ... }

Cross-References

  • → See samber/cc-skills-golang@golang-naming skill for interface naming conventions (Reader, Closer, Stringer)

  • → See samber/cc-skills-golang@golang-design-patterns skill for functional options, constructors, and builder patterns

  • → See samber/cc-skills-golang@golang-dependency-injection skill for DI patterns using interfaces

  • → See samber/cc-skills-golang@golang-code-style skill for value vs pointer function parameters (distinct from receivers)